wowjae.blogg.se

The lost vikings 2 speedrun
The lost vikings 2 speedrun





the lost vikings 2 speedrun

(I always, always pick this one up no matter what the team comp is.) Whenever I'm beyond level 10, I always keep a close eye out on my heroic cool-down. (Don't even get me started about Nova's death ray.) However, this is where their Longboat Raid heroic really comes into play. If you don't position well enough, a Jaina can easily blizzard you to death. Teamfights: The Vikings are so, so, so susceptible to AOE. (Always keeping Olaf in the front, Baleog in a position where splash damage is optimal, and also keeping Erik far away, but also maybe in a bush to check for enemies coming too.) Always focusing these mercs will always make it so I will always have the most siege damage in a game, and also contribute massive amounts of exp as well. Eventually you'll also be able to solo bruiser camps with ease too, so long as you remember to position your heroes appropriately. Not only providing exp for your team, but also freeing up their time so they can stay in lane and win fights. With the proper talents, Baleog can take on a siege camp alone, and Erik and Olaf can take on another together. (Although Olaf's out of combat healing is amazing, sometimes you will have to have Baleog off tank for the engagement.) However, when you get into mid game, you can easily have the Vikings cap two siege camps at once. (As long as there are no enemy ambushes.) In the early game, it's better off to have all three Vikings tackle a siege camp, since they won't have the damage to take it down without incurring massive health damage. They're one of the few heroes that can properly manage taking on both siege and bruiser camps solo, without much of a headache. Less time spent dead=more exp you can earn for your team.Ĭlearing Camps: This is where I think the Vikings really do shine. Even though you can do this with either Baleog or Olaf, Erik's superior speed allows him to escape from bad positions a lot easier than the other two.įast Restart (Passive Trait): Gives all Vikings 25% reduced death timers. Are Baleog and Olaf taking a siege camp, why not run Erik over to cap the watch tower over there? Is your team trying to capture a tribute? Why not send Erik over in the far bush to provide vision. Are you going into the mines and need someone to stick back and auto-attack the wave? Erik is your man. However, his high speed and long range make him very versatile in many tasks. I often find myself focusing more on Erik, because chances are, if you have him split off into a different lane, by the time you see a ping that he's under attack, he'll most likely be dead. He has the fastest base speed of any unit in game, and can kite most heroes easily if he's being chased. Baleog makes clearing lane waves and clearing mercenary camps so easy.Įrik The Swift(3): Your paper-thin scout and long-range DPS. The main thing to remember is that both of these animations will also have a "shattering sword" effect behind the primary target, often dealing about 50% splash damage in a large arc (almost 180 degrees) behind the primary target. His two attack animations include him throwing his sword at his opponent, or simply swinging/stabbing at the enemy. He has "average health and average speed." Contrary to popular belief, he is more of a mid-range fighter. At first I thought this was a bug, because the regen was so crazy, but I suppose they added this is to counter-act the fact that he's always going to be near the front lines.īaleog The Fierce(2): Your crazy DPS "swords"man. When Olaf is not in combat for a short time, he begins to regen chunks of lost health. However, he does has a charge on his first auto-attack which slows enemies (and can even stun with a talent,) as well a lot of health, and a crazy amount of health regen.

the lost vikings 2 speedrun the lost vikings 2 speedrun the lost vikings 2 speedrun

Overall he is painfully slow in every single way possible, and his damage and attack speed are horrible.







The lost vikings 2 speedrun